At Harebrained we've been doing 45-minute Thursday lunch sketches, someone on the art team sends out a few topics and everyone paints or sketches something. It's been a lot of fun, especially trying new things and experimenting outside of what we normally do at work. If you're interested, check out the team's work here: harebrainedsketch.blogspot.com
A couple studies I came across from last year that I never posted. Did these after a visit to Sun Moon Lake in Taiwan. ... Also, since CGHub shut down I've moved my work over to Drawcrowd! Hopefully I will also have some actual new work to post soon. : P
30-minute speedpaints for the Daily Spitpaint group on Facebook! Each day they post new prompts to paint from. Went over the time limit on the first couple but I've been getting into the groove better now I think.
A while ago I had the chance to work with Born Ready Games on some cinematic paintings for their recently released space shooter Strike Suit Zero. The game's out now; I think the game looks great, their art turned out really sharp. Definitely worth checking out if you're a genre fan or just like pretty space things.
The panels are presented in the game as panoramic Homeworld-style animations with the usual cinematic trappings and After Effects trickery. (But you can see all of that, well, in the game!)
If you're in the Seattle area, I have a small art show starting this week over at Gamma Ray Games for the November Blitz Capitol Hill Arts walk. I'll have about 12 pieces on display and some prints available. The opening is this Thursday (11.8) from 6-8pm, and the show runs through the end of the month. Come check it out!
Here is a piece I did for the show.
At PAX we showed off some brand new concept art and game art for Shadowrun Returns, check it out below! Our art team has really been kicking ass - thanks to Chris, Fiona, Maury, Steve and Hollie, and to our awesome summer interns Colin, Shannon, Adeline, Tim, Cassidy and Zach. Great work guys!
You can see more of our work in the really nice feature Kotaku gave us here.
It's out! I art directed this project and worked on a lot of the game art and UI. Definitely excited for people to be able to check it out. It's a free-to-play microtransaction-based game, but if that doesn't scare you off I think you'll have a fun time - our freemium model is definitely not as money-grubbing as most of what I've seen out there. : )
The guys at Camouflaj here in Seattle have just launched a Kickstarter for their new game Republique - it's looking great! Check our their trailer on Kickstarter and throw in some support if you dig it.
Before signing on with Harebrained Schemes last year I had the opportunity to do a few concepts on the project for Ryan. This was very early in the process, so I doubt these pieces speak exactly to the current game - I think the general tone comes through still though.
Exciting week at the office, we've just announced two new projects. One is Strikefleet Omega, a top-down action-strategy game for iPhone/iPad/iThing/Android. I've been heading up the art for this and should be out this spring. Below are a few propaganda poster mockups for the game that I put together for fun.
If you're interested in seeing more about the game, check out the Strikefleet Omega page.
The other game we've announced is Shadowrun Returns. We're funding this on kickstarter, and we're really excited about the concept for the game.
If you're familiar with Shadowrun, or if you're not but want to see an awesome, turn-based tactical RPG designed for tablets and PC, please check out our Kickstarter page and consider chipping in!
Updated the ol' website! Thanks to Snowpocalypse 2012 and being trapped in the apartment for a week.... anyway, here's some old Fallen Frontier stuff I came across while putting together the new site. Not all super portfolio-worthy but I wanted to show it somewhere.
Concepts for some cinematic shots.
Paris, 2429 - background painting for a cinematic piece.
Some character designs from the game.
Logo designs for some of the major corporations that featured in the game's story.
Designs for other name ideas before we settled on Fallen Frontier.
Logo for our custom game engine.
Stills of an augmented-reality hacking interface featured in a cinematic.